An experimental exploration of large-scale 3D printing. Small-format 3D printing has long since found its way into numerous industrial and design processes. We explore a new scale with hugefancy - the human scale! The project is a collaborative effort together with Robin Godwyll.
Play
Digital manufacturing methods enable completely new design spaces and process chains. Each printed object can be unique and individually shaped. There is no need for costly mold construction. An individually tailored and at the same time efficient economic perspective is opened up.
When dealing with new technologies, as well as when dealing with novel aspects of an established technology, it is important to have direct access to these technologies as creators.
The following is a brief summary of the construction of the machine. It is abstract symbiosis of open source technology as well as industrial hardware and was completely designed and developed by us.



  • Tisch von oben
  • Laserzelle
As creators we benefit enormously from a public and decentralized way of knowledge transfer. Accordingly, we also see it as our duty to share our findings, tools and results and make them accessible to others. We make the building process as well as 3D models, manufacturing data and specially programmed software public via various platforms, thus expanding the collective memory of the Maker community.




The FDM-based 3D printing process uses plastics and brings them into three-dimensional shapes by melting them and precisely layering them on top of each other. Thermoplastics are more suitable for this process than any other material. At the same time, plastics are usually based on petroleum and are problematic in many respects. A central question of our project is therefore how we can handle this resource responsibly.

Only recyclates were used for the production of the following series. The processing always takes place sorted as a mono-material. Thus, an object can be recycled after the demise and returned to the cycle. A source of inspiration is Precious Plastic, which was created by Dave Hakkens. With their designs, Precious Plastic draws attention to a circular economy around the topic of plastic. This is exactly where we want to start as well - we share the passion and combine it with digital manufacturing methods. Below are results and impressions of the first steps with our digital manufacturing process.
  • Nummer 8 Druck
  • 3D Druck innen
Initial print tests and calibrations have been successfully completed. With the now following prints and series the following approach is pursued:
The created objects have an individual and direct relation to human beings. Such a design should enhance our interaction with these objects and positively influence our appreciation accordingly. A formal and/ or emotional connection to the human being is established. Everyday objects are created that are far more than commodities.




Digital manufacturing processes differ from conventional methods. It is possible to design each object individually and uniquely. The Algorithmic Chairs explore this very aspect of uniqueness. Rather than creating a single design, we use the possibilities of algorithmic design to define our own design space.
This design space comprises the set of all possible objects within the framework we set. We can then explore the design space in various ways and obtain a multitude of different objects. The design process thus becomes a constant exploration of algorithms and parametric design tools. In Algorithmic Chairs, we designed seating objects that are adapted to the shape of an individual person using algorithmic design.




The following series is entitled Not the brightest bulb. The title is set in the context of the only slightly translucent material HDPE, which is used for the prints. The person, who has provided his parameters to the design process, is set in relation to the generated object – or formulated differently: The person participates himself as a designer.

The perfect creative experience for our fast-moving times! Be a part of it and set your appearance in scene! Participation in the generative design process can be tried out for yourself in the form of an interactive installation!
Play
Can such a simple involvement of users have an impact on the relationship between owners and their objects? What is our role as framing designers in this process? How much freedom can we give without compromising the quality of the final products? Who is ultimately the author of the objects?
We involuntarily become part of a design. How does that feel? Do we feel flattered? How does the relationship with the object change? Does the object gain more appreciation from us because we were allowed to provide our exterior for the experiment? Is the light even more personal, familiar, or subjectively valuable?

Or do we feel wrongly treated, observed or even ignored? What happens when you can influence this very process, but you can't change your influence? You are classified according to a number - put into a drawer. It is determined under anonymous criteria how our outer appearance is evaluated. Is it fair if an algorithm is allowed to decide on this? Can an algorithm discriminate against people?







How can we as creators take advantage of this possibility and create objects that rethink or question our previous relationship to everyday objects? This question remains even after our first designs. After technical aspects and initial challenges are overcome, we turn our attention to this central question. We are looking for ways to further think and put to the test the insights we have gained in the experiments.

For updates – follow us on Instagram !